537 questions and answers
Generally, Computer animation is a visual digital display technology that processes the moving images on screen. In simple words, it can be put or defined as the art or power of giving life, energy and emotions etc. to any non-living or inanimate object via computers.
The CRT Monitor display by using a combination of phosphors. The phosphors are different colors. There are two popular approaches for producing color displays with a CRT are: 1.Beam Penetration Method 2.Shadow-Mask Method
It is a process of changing the angle of the object. Rotation can be clockwise or anticlockwise. For rotation, we have to specify the angle of rotation and rotation point. Rotation point is also called a pivot point. It is print about which object is rotated.
It is a transformation which produces a mirror image of an object. The mirror image can be either about x-axis or y-axis. The object is rotated by180°. Types of Reflection: Reflection about the x-axis
Once object description has been transmitted to the viewing reference frame, we choose the window extends in viewing coordinates and selects the viewport limits in normalized coordinates.
Clipping
When we have to display a large portion of the picture, then not only scaling & translation is necessary, the visible part of picture is also identified. This process is not easy. Certain parts of the image are inside, while others are partially inside. The lines or elements which are partially visible will be omitted.
It is used for clipping line. The line is divided in two parts. Mid points of line is obtained by dividing it in two short segments. Again division is done, by finding midpoint. This process is continued until line of visible and invisible category is obtained. Let (xi,yi) are midpoint
Liang and Barsky have established an algorithm that uses floating-point arithmetic but finds the appropriate endpoints with at most four computations. This algorithm uses the parametric equations for a line and solves four inequalities to find the range of the parameter for which the line is in the viewport.
It is performed by processing the boundary of polygon against each window corner or edge. First of all entire polygon is clipped against one edge, then resulting polygon is considered, then the polygon is considered against the second edge, so on for all four edges.
When the object is rotated about an axis that is not parallel to any one of co-ordinate axis, i.e., x, y, z. Then additional transformations are required. First of all, alignment is needed, and then the object is being back to the original position. Following steps are required
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