Computer Graphics and Multimedia is a field that focuses on the creation, manipulation, and representation of visual and interactive content using computers. It involves generating images, animations, and videos through techniques like rendering, modeling, and animation. Multimedia integrates various forms of media, such as text, audio, graphics, and video, to create engaging and interactive experiences. Applications include video games, virtual reality, film production, web design, and simulations. This field combines computer science, art, and design to innovate and enhance digital communication and entertainment.
42 questions and answers
Liang and Barsky have established an algorithm that uses floating-point arithmetic but finds the appropriate endpoints with at most four computations. This algorithm uses the parametric equations for a line and solves four inequalities to find the range of the parameter for which the line is in the viewport.
It is performed by processing the boundary of polygon against each window corner or edge. First of all entire polygon is clipped against one edge, then resulting polygon is considered, then the polygon is considered against the second edge, so on for all four edges.
When the object is rotated about an axis that is not parallel to any one of co-ordinate axis, i.e., x, y, z. Then additional transformations are required. First of all, alignment is needed, and then the object is being back to the original position. Following steps are required
These are also called as opposite transformations. If T is a translation matrix than inverse translation is representing using T-1. The inverse matrix is achieved using the opposite sign.
One of the most challenging problems in computer graphics is the removal of hidden parts from images of solid objects. In real life, the opaque material of these objects obstructs the light rays from hidden parts and prevents us from seeing them.
It is also called a Depth Buffer Algorithm. Depth buffer algorithm is simplest image space algorithm. For each pixel on the display screen, we keep a record of the depth of an object within the pixel that lies closest to the observer. In addition to depth, we also record the intensity that should be displayed to show the object.
It came under the category of list priority algorithm. It is also called a depth-sort algorithm. In this algorithm ordering of visibility of an object is done. If objects are reversed in a particular order, then correct picture results.
It is the process of converting a 3D object into a 2D object. It is also defined as mapping or transformation of the object in projection plane or view plane. The view plane is displayed surface.
Perspective Projection
In perspective projection farther away object from the viewer, small it appears. This property of projection gives an idea about depth. The artist use perspective projection from drawing three-dimensional scenes.
Parallel Projection
Parallel Projection use to display picture in its true shape and size. When projectors are perpendicular to view plane then is called orthographic projection. The parallel projection is formed by extending parallel lines from each vertex on the object until they intersect the plane of the screen. The point of intersection is the projection of vertex.
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